#299
Post
by Fox3WheresMyBanana » Sun Mar 24, 2019 2:23 pm
Simulators simulate anything that was written into their specs. For example, all flight instruments can usually be failed both individually and as part of a larger failure (e.g. generator failure).
Given that Boeing was, to my mind, clearly trying to hide the function of MCAS from both its customers and the FAA, it's highly unlikely that the 737 sims were programmed/rewired to simulate any MCAS failure, if indeed they were fitted with MCAS simulation in the first place.
Simulators are rarely able to directly simulate anything which is outside a 'failure of large component x'. So, realistic scenarios such as 'fire in forward luggage compartment' normally means the sim instructors manually working out which systems are adjacent to that compartment, then failing those using individual button presses. Similarly, with small components that in the real aircraft have been found to fail, such as an AoA gauge, the sim instructors have to work out the affected systems and fail those manually. It is rarely possible to replicate the exact knock-on consequences, so the failure may not be given to the crews because the closest simulation possible may not be realistic, or lead crews to the wrong conclusions. In a few cases, it may be possible for the sim technicians to pull a plug or two 'round the back' to give a failure that the operator panel cannot, but usually one has to ask the sim designers for a mod, and this is prohibitively expensive.
That is, of course, assuming the sim instructors have both the systems knowledge AND ARE PERMITTED to deliver a 'realistic' sim experience. I suspect many places deliver the absolute minimum sim experience required on cost grounds.
I was a standards officer on the Tornado F3 sim, and did some work on attempting to simulate battle damage.